![]() We also get an insight into the working of the Facility. They are engineers working together on the development of the LRC. We meet the two main characters, who are the ones sending and receiving most of the Fracture Emails: Oran McEneff (of K-CORP) and Rúben Pontes (of K-IND). This is the time from where the story, as it is narrated in game, begins. ![]() ![]() The earliest email present in the patch when Fracture was released (Patch 3.05) was dated 'T-482'. T-480 Onwards: Everett-Linde working as 'normal' Sadly, since the Chambers decided that T-0 day would also be the day that the Radian Collider was to be destroyed, the dating system is also a counter of how many days most of the scientists have left to live. It was later shown that this 'Epoch Event' would be the first time that the Large Radian Collider (the LRC) would first become fully functional and active. As the emails were released in chronological order starting over a year before the epoch event, time moves forward as the numbers either remain the same or go down with each new email added, with the final emails arriving on the day of the event, denoted as T-0. Instead of showing a standard Gregorian date, the dates shown on the emails use a T-minus countdown format to the day of the epoch event, with the number counting down the number of days left until the event (for example, 'T-100' means that there are 100 days left until that event occurs 'T-365' means that there are 365 days left until that event occurs). Days are numbered in reference to a certain 'epoch event' in the near future, which would take place at day 0. Since the Devs have historically refrained from using concrete dates anywhere, an unconventional dating system was developed. At the top right of the emails, the date when they were sent is also present, which provides us some idea of the timeframe in which the events occurred. These updates include new visuals in various terminal screens, new emails, and new messages spoken by an announcer. The updates to the story were added in a chronological manner in the bimonthly patches. An archive of all these has been made by Kingdom Archives. Because of this, a lot of the lore for this map has been conveyed through periodically updating interactables, cryptic cyphers and, and other such elements. When working on Fracture's lore, the Devs intended to work by systems other than the usual mix of 'vague environmental storytelling coupled with the occasional voicelines and a Playercard'. The most prominent effect caused by the Disaster was the Dual-Biome Split, punctuated by a massive blue fracture between the two halves of the facility (it is from this Fracture that the map gets its name). Due to the disaster, the facility remains in a dilapidated, abandoned state to this day. The fracture between the two biomes winding into the distanceĭue to an event orchestrated by α-Chamber and Ω-Chamber (known as the 'Everett-Linde Disaster' or the 'Everett-Linde Incident'), the Radian Collider was blown up, destroying the facility and killing most (if not all) of the scientists working there. To avoid confusion between the two Kingdoms, they are referred to by unique names: the Kingdom of α-Earth refer to themselves as Kingdom Corp (or K-CORP), and the Kingdom of Ω-Earth refer to themselves as Kingdom Industries (or K-IND). Uniquely, the activities that took place here were done through cooperation of the Kingdoms of both α-Earth and Ω-Earth. It was the site of development of a Radian Collider, meant for advanced study of Radianite particles. 1.1.2 T-320 Onwards: the First Disruptionsįracture is a map set in an abandoned Kingdom research facility (located near Diablo Canyon, New Mexico), named the 'Everett-Linde Facility'.1.1.1 T-480 Onwards: Everett-Linde working as 'normal'.
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